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BGE2
Beyond Good & Evil 2 being in development, I cannot disclose most of the informations about its design, intentions & general state on this website.
Please contact me for more informations.
My Role
As a development tester :
- Responsible for Combat System, 3C, Magical Powers, AI, and animations testing, in a pre-production state.
- Creating & updating test plans as the features and systems as they were updated on a regular basis.
- Communication with the external QC, showing them what and how to test the features.
- Daily reports with the devs to give them updates on where theyre features & systems stands.
- Reporting major issues & blockers to the whole team whenever necessary.
- Test automation & tools creation, needed for external QC and my self (Excel, Internal Scripting tool)
As a Technical Designer (Magical Spells team) :
- Responsible for designing new & already existing effects, present them to the team and await validation by the creative team.
- Prototyping effects to support my design presentation, presenting them and gather feedbacks.
- Responsible for designing the data structures to support my designs.
- Updating and cleaning existing effects to keep up with the engine architecture & phylosophy.
- Strong coordination with the RPG, AI and 3C teams to design interesting encounters & combat situations.
What I have learned
As a development tester :
- How to Organize my work and priorities, regarding the internal and official Milestones.
- How to Create tests Plans, Tasks, organize tests passes.
- How to Communicate with my peers, with the Developers and Producers.
- How to Describe complex situations, issues with precision and simple words.
- How to Create tools to ease my peer's work & mine (tests automation using internal tool)
As a Technical Designer :
- How to design features & systems on a professional level (using Power point, live demonstrations)
- How to Iterate on my work and other's people work
- How an internal engine works (its phylosophy, its constraints, and limitations)ù
- How to design data structures that satisfies everyone that needs to use them (RPG, UI, Audio, AI ...)
- How to communicate efficiently what I've done and help other people understand how things were made.
- How to master Jira tasks, tags, bugs prioritization given a specific context (Milestone, Incoming playtests, headquarter review ...)
- How to integrate playtester's feedbacks into our Design.
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