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Smugglers
The project
Smugglers is a 2D management / grinding game, that takes place in the 90's.
Influenced by fallout shelter for the gameplay and by Hotline Miami for the universe.
The goal : Produce illegal merchandise, and make as much money as you can.
Features :
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Hire dealers to sell your merchandise.
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Complete missions to earn money.
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Upgrade your dealers, your production speed.
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Merchandise prices are evolving in real time, adapt your business to the market.
I made everything from the sprites to the sound design and the code.
This project is made with Unity.
What it looks like
Every piece of UI is work in progress.
What I have learned
knowledge earned in C#
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Class inheritance
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Serialization (save system)
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Unity UI system (binding events via the code, animations, UI update in runtime)
Creating Pixel Art sprite in Photoshop
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Export & import in Unity
Unity tool creation
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I made a tool to balance my game (money, production costs, upgrade costs ...)
Unity Audio system
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Made an ambiance system that fade in/out sounds depending on the camera position
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Sound spacialization
Design
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Game balancing
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Prototyping simple ideas and iterate until satisfaction
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Organized playtests with my friends
Balancing Tool
In order to work on balancing my Game, I had to make a tool to handle the different values of my game, and that could save the changes in both "Game Mode" and "Editor mode"
Here is a preview in "Game Mode" :


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