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Smugglers
The project
Smugglers is a 2D management / grinding game, that takes place in the 90's.
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Influenced by fallout shelter for the gameplay and by Hotline Miami for the universe.
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The goal : Produce illegal merchandise, and make as much money as you can.
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Features :
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Hire dealers to sell your merchandise.
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Complete missions to earn money.
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Upgrade your dealers, your production speed.
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Merchandise prices are evolving in real time, adapt your business to the market.
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I made everything from the sprites to the sound design and the code.
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This project is made with Unity.
What it looks like
Every piece of UI is work in progress.
What I have learned
knowledge earned in C#
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Class inheritance
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Serialization (save system)
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Unity UI system (binding events via the code, animations, UI update in runtime)
Creating Pixel Art sprite in Photoshop
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Export & import in Unity
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Unity tool creation
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I made a tool to balance my game (money, production costs, upgrade costs ...)
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Unity Audio system
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Made an ambiance system that fade in/out sounds depending on the camera position
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Sound spacialization
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Design
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Game balancing
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Prototyping simple ideas and iterate until satisfaction
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Organized playtests with my friends
Balancing Tool
In order to work on balancing my Game, I had to make a tool to handle the different values of my game, and that could save the changes in both "Game Mode" and "Editor mode"
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Here is a preview in "Game Mode" :


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