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Smugglers

The project

Smugglers is a 2D management / grinding game, that takes place in the 90's. 

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Influenced by fallout shelter for the gameplay and by Hotline Miami for the universe. 

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The goal : Produce illegal merchandise, and make as much money as you can.

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Features : 

  • Hire dealers to sell your merchandise.

  • Complete missions to earn money.

  • Upgrade your dealers, your production speed.

  • Merchandise prices are evolving in real time, adapt your business to the market. 

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I made everything from the sprites to the sound design and the code. 

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This project is made with Unity. 

What it looks like

Every piece of UI is work in progress. 

What I have learned

knowledge earned in C#

  •   Class inheritance 

  •   Serialization (save system) 

  •   Unity UI system (binding events via the code, animations, UI update in runtime) 

 

Creating Pixel Art sprite in Photoshop

  •   Export & import in Unity 

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Unity tool creation 

  •  I made a tool to balance my game (money, production costs, upgrade costs ...) 

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Unity Audio system 

  • Made an ambiance system that fade in/out sounds depending on the camera position

  • Sound spacialization 

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Design 

  • Game balancing 

  • Prototyping simple ideas and iterate until satisfaction

  • Organized playtests with my friends

Balancing Tool

In order to work on balancing my Game, I had to make a tool to handle the different values of my game, and that could save the changes in both "Game Mode" and "Editor mode"

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Here is a preview in "Game Mode" :

Smuggler_09.PNG
Smuggler_10.PNG

© 2016 by Alexandre Cliquennois. Created with Wix.com

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